AI Insights · Timothy · January 2021
Top 5 Sports Games on iOS in France - Q4 2020 Performance Overview
An analysis of the top 5 sports games on the iOS platform in France for Q4 2020, showcasing download and user engagement trends. Insights provided by Sensor Tower.
As the year 2020 came to a close, the sports gaming landscape on iOS devices in France saw varying trends in user engagement and downloads. Here's a brief overview of how the top five sports games performed in the fourth quarter, according to data provided by Sensor Tower.
Mini Football - Soccer game, published by Miniclip.com, showed a decrease in weekly revenue from $36K in late September to $7.6K at the year's end. Downloads followed a similar downward trend, starting at 78K and ending at 9.8K. Weekly active users also saw a decline from 83K in September to 31K in December.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced fluctuations in weekly revenue, peaking at $17.8K in early October and reaching nearly $10K by the end of December. The game's downloads reached a high of 19K in late October but later settled to 14K. Active user counts remained robust, starting at 110K and peaking at 142K in November, before a slight drop to 120K in the final week of December.
Electronic Arts' EA SPORTS FC™ Mobile Soccer saw a notable spike in revenue, jumping from $19.6K to $53K during the quarter. Downloads increased in November, with a high of 21K, and then dipped to 10K by the year's end. The weekly active user base showed impressive growth, from around 120K to a peak of 219K in early November, and then ended the quarter with 162K active users.
8 Ball Pool™, another title from Miniclip.com, maintained a steady revenue stream, starting at $12K and ending at $17K. Downloads saw an upward trend from 8.2K to 16K. The game's weekly active users increased significantly over the period, from 289K to 334K, making it the game with the highest user engagement among the top five.
Lastly, Basketball Arena - Sports Game, also by MASOMO LIMITED, which was released in November, showed a gradual increase in revenue from $219 to $4K. Downloads peaked at 21K in late December, while active users saw a significant jump from 5.4K to 30K, indicating a strong start for the new game.
For more insights on app performances and trends, Sensor Tower offers detailed analytics and data.